COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Sketching and Rendering Techniques in Industrial Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
ID 101
Fall
2
2
3
4
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives 1 To introduce and use freehand sketching and rendering materials and applications for industrial designers
2 To apply quick sketching and rendering techniques for a variety of products, materials, patterns, scales and compositions.
Learning Outcomes The students who succeeded in this course;
  • The student will be able to realize free hand sketching and rendering techniques and material applications through in-class applications and homework assignments.
  • The student will be able to use free hand sketching and rendering techniques to generate creative idea development and presentation.
  • The student will be able to build up knowledge about industrial design objects in history through in-class applications and homework assignments.
  • The student will be able to quickly edit and present 3-dimensional design ideas on 2-dimensional presentation medium.
  • The student will be able to analyze and apply graphic design techniques for industrial design according to shape, material and contexts.
Course Description Ability to present 3dimensional designs in 2dimensional medium in an effective way using freehand sketching and rendering materials and applications in graphic presentation techniques using shape, material and context for industrial designers.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Course Introduction: Overview of course content, principles and materials None
2 Basic free hand drawing techniques: Lines & Curves, Hand-eye coordination, Deliniation Techniques Announced required tools and calss materials will be brought to next class
3 Basic geometric shapes. Representation of Solids: Axonometric – Isometric - Oblique Homework 1
4 Perspective: 1 & 2 point perspective. Shades & shadowing techniques. Homework 2
5 Perspective: 1 & 2 point perspective. Shades & shadowing techniques. Homework 3
6 Perspective: 3 point perspective. Shades & shadowing techniques. Homework 4
7 Perspective: Ellipse, Cylinder, Cone. Shades & shadowing techniques Homework 5
8 Shape Combinations: Joining Cylinders, Curved Tubes Homework 6
9 Introduction to Markers Singular Rounding. Introduction to Markers Homework 7
10 MIDTERM EXAM 1 Homework 8
11 Introduction to Markers Mutiple Rounding. Introduction to Markers None
12 Planes, Sections & Surface transformations Homework 9
13 Rendering techniques: Color & Materials I Homework 10
14 Rendering techniques: Color & Materials II Homework Bonus
15 MIDTERM EXAM 2 None
16 General Evaluation None
Course Notes/Textbooks Perkins, Shel (2006). Talent Is Not Enough. Business Secrets for Designers, Peachpit Press + Instructor’s compilations and presentations for distribution and sharing in course web file.
Suggested Readings/Materials Books & Journals Eisse, Koos with Roselien Steur (Authors). Sketching: Drawing Techniques for Product Designers, BIS Publishers, 2009 Ungar, Joseph. Rendering in Mixed Media, WatsonGuptill Pubns, 1985 Websites http://www.idsketching.com/ http://www.risdid.org/ http://www.designsketching.com/

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
5
Laboratory / Application
10
20
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
10
30
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
2
45
Final Exam
Total

Weighting of Semester Activities on the Final Grade
23
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
10
4
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterms
2
6
Final Exams
    Total
116

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to equipped with theoretical and practical knowledge of industrial design, and to apply it to a variety of products, services and systems from conventional industries to urban scale with innovative and sustainable approaches

X
2

To be able to communicate design concepts and proposals for solutions, which are supported with quantitative and qualitative data, to specialists and non-specialists through visual, written, and oral means

X
3

To be able to equipped with the related theoretical and methodological knowledge of engineering, management, and visual communication that is required for interdisciplinary characteristic of industrial design; and to collaborate with other disciplines, organizations, or companies

4

To be able to equipped with the knowledge of history and theory of design, arts and crafts; and culture of industrial design

5

To be able to equipped with social, cultural, economic, environmental, legal, scientific and ethical values in the accumulation, interpretation and/or application of disciplinary information and to employ these values regarding different needs

6

To be able to develop contemporary approaches individually and as a team member to solve today’s problems in the practice of industrial design

7

To be able to define design problems within their contexts and circumstances, and to propose solutions for them within the discipline of industrial design considering materials, production technologies and ergonomics

8

To be able to use digital information and communication technologies, physical model making techniques and machinery, at an adequate level to the discipline of industrial design

9

To be able to employ design research and methods within the theory and practice of industrial design

X
10

To be able to recognize the need and importance of a personal lifelong learning attitude towards their chosen specialization area within the industrial design field

X
11

To be able to collect data in the areas of industrial design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1)

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest